When an architect designs a building, he’s got to envision the building will look when it’s completed. He has to organize the specifics of every floor in the building and plan what happens and what comes after. You cannot construct the floor without finishing the floor, can you? Designing learning that is digital is similar to any other type of design, and to design in a lot of ways, where you finish with a product on the other and begin with the material onto one end. What ensures that the completed product is topnotch is your process.
Designing anything from scratch isn’t a cakewalk. When you’re designing learn and build skills and knowledge. A good deal of expertise planning, and hard work goes into it. There’s one thing, whose existence (or absence thereof) could make or break the effectiveness of a digital learning course. This thing is the process. So, in this guide, we’ll go over the process digital learning designers can utilize to better design digital learning to their students.
Unlike what many designers might believe, planning begins even before the programmer begins to work on an outline or blueprint of the course. It begins with a Training Needs Analysis of the employees, then a meeting with the higher-ups to explain how this course will assist the organization’s employees, then a discussion with all the SMEs (Subject Matter Experts) about what content to spend the path while adhering to the findings of the Training Needs Analysis and then together with the actual designers and developers of the course to go over the whole program and its deadline. It is a group effort by the whole L&D group that is orchestrated from the L&D manager. Each member of the organization plays a part at least, if you would like to do it.
Then comes the time to put it once the planning is done. Storyboarding, as electronic learning designers will know, is the outline of the whole learning content. Earlier, it used to be a document, but it is usually done on PowerPoint or Storyline or any applications. The storyboard is important since it assists designers convey into the higher-ups the manner in addition to the L&D manager in which the content will be shown, how it is structured and what the student is going to experience. It is a map of the course that’s shown to the concerned parties to ensure there are not any errors or inaccuracies in the course, and when there’s something it is done before the development begins.
If appropriate planning and storyboarding have already been done, the development part is going to be a cinch. But, unlike the storyboard, the first draft or model of the course is the deal with everything. When the model is built, it is assessed by all the concerned parties once again to ensure there are not any components that have to be repaired or changed, and all the rough edges are ironed out as well as the training course is developed to be sent to the students.
4. Quality Assurance
But, there is another step before the course is delivered. The training course is sent to the quality assurance or QA team that specializes in ascertaining whether the course is fit for consumption from the students. This is the last test before the course will be sent to students, which explains why QA pros undergo each aspect and element of the course, the text, the graphics, the interactivities, the menus, and so on, running the course and finishing it multiple times to guarantee it is really flawless.
After QA is done, the training course is ready for sign-off, and the version of the course is called the version that is gold. The training course is published on LMS or the learning portal, where it can be accessed by students.
If you follow the process for electronic learning development, it is going to always be simple and it will bring onto achievement.