He’s got to envision the building will look when it is finished when an architect designs a building. Plan what happen and what comes afterwards, and he has to organize the specifics of every single floor in the building, each and every room. Without finishing the floor, after all, you can’t construct the floor, can you? Designing learning that is digital is similar to architecture in a lot of ways, and to any type of layout, where you finish with a completed product on the opposite and begin with the material onto one end. What helps to ensure that the product is top-notch is the procedure.
Designing anything from scratch is not a cakewalk. Especially, once you’re designing a learning class that is supposed to help people learn and develop knowledge and skills. A good deal of planning, expertise, and hard work go into it. There’s 1 matter, whose existence (or lack thereof) can make or break the effectiveness of an electronic learning program. This thing is the procedure. In this article, we will discuss the procedure learning designers can utilize to layout digital learning for their learners.
Unlike what many designers may believe, planning begins even before the programmer begins to work in a blueprint or an outline of this program. It begins with a Training Needs Analysis of the workers, then a meeting with the higher-ups to explain how this class will help the organization’s workers, then a discussion with the SMEs (Subject Matter Experts) about what content to spend the course while adhering to the findings of the Training Needs Analysis, and then with the real designers and developers of this course to discuss the entire plan and its timeline. It is a team effort by the entire L&D team that is orchestrated by the L&D manager. Every member of this organization plays a role at least if you want to do it.
2. Story boarding
When the planning is done, then comes the time to place it. Storyboarding, as instruction designers will know, is the outline of the learning content. It was a record, but today it is usually done on Storyline or PowerPoint or any similar applications. The storyboard is important as it assists designers convey into the L&D supervisor in addition to the higher-ups the manner in which the content is going to be shown, how it is structured and what the student will experience. It is a map of this course, which is shown to each of the concerned parties to make sure there are not any errors or inaccuracies in the program, and when there’s something it is done before the development begins.
If planning and storyboarding have already been done, the development part will be a cinch. But, unlike the storyboard, prototype or the draft of this program is the true deal with everything. When the prototype is assembled, it is reviewed by all of the concerned parties once again to make sure there are not any components which need to be fixed or changed, and all of the rough edges are ironed out and the course is designed to be delivered to the learners.
4. Quality Assurance
Ahead of the program is delivered to the learners, which is that of the qualities 22, there is another measure. The course is sent into the QA team or the quality assurance which specializes in determining whether the program is fit for consumption by the learners. This is the final test before the class will be delivered to learners, which is why QA experts undergo each aspect and element of this program, the text, the graphics, the interactivities, the menus, and the like, running the course and finishing it multiple times to ensure it is indeed flawless.
After QA is done, the course is prepared for sign-off, and this course’s edition is called the golden version. The course is published online learning portal or LMS, where learners can get it.
If you abide by the procedure for learning development that is digital, it is going to always be easy.