Are You Prepared to Create Augmented Reality for eLearning?


Reality is the wonderful new technologies for learning developers. Although the capacity to get AR makes the barrier of entry to utilize AR low, as developers it can be overwhelming to know where to start. Recognizing when to use AR to design creating organizational acquisition, and quality AR adventures are tough hurdles to adoption.
About overcoming those hurdles, I recently interviewed Destery Hildenbrand, a senior designer with GP Strategies.
BB: What kinds of things are people in eLearning do to make ourselves better prepared for the skills needed for virtual reality realities, and augmented reality?
In our profession we don’t always come from programming backgrounds. A lot of times we’ll have some layout background or design concept. But a lot of it’s theory in learning and learning development. In my formal instructional technology education there weren’t a lot of engineering options. There wasn’t any formal training about how to use these tools, although there was discussion of tools. I believe that’s what a lot people run into as we start to find these technologies. Where can we get training? How do we even get better in that?
You don’t need to completely rewrite what you know. The principles that we have as designers facing us, as learning practitioners, as programmers of learning experiences, those skills we’ve used up to the point still work with. Having objectives, recognizing solution, or that the best strategy, and knowing your audience, are likely to be helpful in development and your own design. These are all basic tenants that we follow. Most important in my view is being flexible and willing to try things you know you are probably going to fail at in the beginning. We need to identify what the skills are. We might have to understand more. You don’t need to sit down as a way to code an adventure from start to finish. However, you will need to have the ability to understand the flow of code works. How are your storytelling skills? Immersive reality offers a medium to really engage, entertain, and exude content. Because it is not, don’t treat it like everything else. These are only.
We can all figure these things out. We’re a group that is resourceful but it is not likely to work if the desire isn’t there. Maybe we’re not interested in learning each of the items, but we want to craft stories. Perhaps we only need to get under the hood and make cool things happen. Either way works be honest with yourself.
The next question will make or break it? This is vital. If you don’t have time no matter the want –it will be a frustrating and less successful encounter.
We have to comprehend skills needed and develop a plan to upskilling ourselves or growing skills. We need to start having this dialogue sooner than like a year ago sooner, if we’re going to be ready to utilize technology to do good for our learning adventures.
BB: What if somebody doesn’t have the need or the interest or, in their situation, the time to perform code? What are the actions necessary to skill, or the procedure to find out what you want to know to start with reality?
DH: There are a few key measures that somebody can perform. Find tools that you can get started with. Then build from there. Find as many options as there are and select one that fits your group or you. Examine the illustrations and identify things that you believe you would like to learn more about. Look at the sorts of experiences that may fit within your organization and learning plan. Find some tutorials and start exploring. Then look at what it took to create these illustrations. What sorts of tools have been used? Were the tools, application based, what were the levels of immersion and interaction? Find and explore what it took to construct it.
If you do a little bit of study and discover that they used them plus Unity had some developers, you understand what kinds of skills you want to get into that. Try to identify what skills are needed dependent on the kinds of experiences you’re interested in. And there. You might need to reach out to some individuals who’ve assembled AR software to recognize or into some sellers.
And then be honest with yourself and say, “I am probably not likely to have the ability to learn to perform the programming; maybe I want to outsource, or else we need to bring somebody into our business that has these skills.”
BB: For outsourcing, where does the “build or purchase or outsource” decision occur? How can you make that choice?
DH: It depends on your budget and about what your current team structure is. Suppose you’re the only one doing this project on the group. You need to recognize what your bandwidth is. What have you got in front of you? Can you choose something like this? Turnaround is important; just how soon does your organization or your customer need it? Are they ready to investigate with you? Great, you are able to develop a partnership and construct some pilots and operate like that. But if you’ve got a customer on the other end and they have got a three-week turnaround, and you’re confident in your skills but maybe not as proficient as you’d like to be, at that point you need to start looking about and talking with different classes as well as sellers and teams within your business who have that kind of expertise already.
It’s difficult to let go of the individual pieces. I want to be part of everything. All of us shed a little bit of hands once we hand off it, but we also need to really think about what’s best for your client. What’s best for the learner? Think about what’s best for the customer.
BB far outside the box do we need to go?
DH: I am not certain if having the ability to think outside the box is even worth mentioning anymore since we reside outside the box most days? It is so true. But also tired. It all depends on your box. At this point, it is almost just thinking outside of reality. What if your customer can do “this” while sitting at their desk? What could make it easier for the employee or the customer? If they’d cues or directions? Or, what components could the technology create or call that would give value to what the employee is performing in this time? If we can find an answer, that’s where augmented reality will bring the value to us I think. It’s a fantastic piece for your solution.
I honestly think that after AR/VR becomes a technology that is boring it will come to be more valuable to us. It is not there yet, it is not boring I figure. It is fun; it is flashy. But how can we bridge that gap between learning and amusement? That is where we must discover the value. Trial and error are how we arrive.


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