Designs That Work: Scenario-Based eLearning

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Challenges to eLearning include the isolation of asynchronous, classes, disconnection of learning content from requirements and job performance, absence of training opportunities, and the boredom. The result is understanding that leaves employees disengaged, bored, or demotivated about applying new skills and knowledge at work, recalling what they have learned, or completing the training.
A number of these challenges come as the result of constraints inherent in authoring tools, and many others are the consequence of poor examples — inferior versions of eLearning — that learners (and designers) might have experienced previously. There are also many ways to fix these motivation killers or to avoid.

This article will introduce you to scenarios. Scenarios are a methodology for quickly creating and sending articles to a different audience based on feedback and demands. I have included links to Learning Solutions posts that were previous that explain why scenarios how to use them, and work, a number of the different types of scenarios. In the end, if you would like to find out more about this effective technique which produces eLearning simpler to create and more efficient, there’s info about an upcoming event that will increase your ability to produce your eLearning intriguing and relevant to your audience.

What is a scenario?
A scenario is a type of story; it presents learners in a way that places them and engages them, with a situation. Scenarios are related to microlearning, and some microlearning employs short scenarios as the main method of delivery. Learners can make decisions, solve problems, apply knowledge, and training skills. The scenario presents challenges like those the learners will face in real life situations.
Scenarios do not demand animations, video, or sophisticated simulations, although they may be supported with those websites. However, many scenarios can be carried out with simple text and images. What is required is content related to the learning goals and to performance requirements at work.
Scenarios have a very simple approach to style. It’s much like the arrangement that screenwriters and television writers use: setup, confrontation, resolution.
Installation: the scenario models the real world where the student works
Confrontation: a problem is encountered by the student

Resolution: the student solves the problem
An instructional designer doesn’t need to be a playwright to make a productive scenario. Keep the installation pertinent to the type of work environment fictitious, and easy. You might want to be able to use the installation within that environment as the basis for more than one scenario, but don’t overload the initial setup. A scenario is not a case study.
The confrontation needs to be easy, and should only require one teaching point.
In most scenarios, the student will be given a small number of resolutions to pick from. You might be able to supply a chance for a brief response in the player, if your scenario is going to be utilized in an online setting that supports conversation between learners.
Strategies for scenario use
Below are a few of the many alternatives that are offered for scenario use (you’ll find many more).
Branching scenarios are useful for many situations where a skill is difficult to grasp at work. Examples include technical skills, such as trouble-shooting, and skills which require psychological awareness and interaction. Examples of these kinds of skills that are soft include delivering bad news coping with customers, and adjusting worker performance. Branching scenarios are useful in difficult situations, like helping military experts enter the workforce. Branching scenarios that feature realistic characters and situations, can help employees build these skills.
Video may encourage branching scenarios by stopping to ask the viewer just how to react, and offering buttons or hotspots that relate into the part of this movie which covers their response.
Sims, which may be constructed with Storyline or Branch Track, are just another means to construct branching scenarios which don’t demand animations or video. We have published articles on brief sims and approaches for using them.
Several mini-scenarios based on a single situation can offer context and depth and give a quick, simple, and efficient alternative to multiple-choice questions.

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