As eLearning professionals, our field is linked with technologies. While practice is grounded in learning theory, the implementation of our tasks requires the execution of several different kinds of technologies –and those technologies often progress quickly.
I’m going to examine a number of the larger trends and how they can impact eLearning. Keep in mind, I’m no soothsayer to where all this is going, your guess might be greater than mine!
You’ve probably heard of Moore’s Law: Processing bandwidth and power will double every 2 decades. Moore’s Law enhances availability of technologies and drives down prices. While the growth in power and processing are slowing down, the advances affect what we do.
More processing power means we add more factors could make complex simulations, add pictures that are more realistic, and send it to more people. Moore’s Law influences everything that happens in a computer and on a community. Since that’s where we as eLearning developers live, we will continue to get impacted.
Want to find? At the version of the software, you will likely be able to see your house.
Moore’s Law makes Microsoft’s 2020 Flight Simulator potential
A push for standardization and protocols impacts “under the hood” delivery technologies
Can you imagine if every new computer required its proprietary software to run? This was the case at the start of the microcomputer era. There have been a dozen or so brands of computers, each running software written specifically for this. Now, we’re pretty much down to Mac and PC.
Users and consumers need standardization. In some fields it’s needed. The present cell infrastructure can be used by every telephone. Every type of plane can use a typical runway at La Guardia. You understand how to drive a car, even if you’ve never been in that specific model. Standardization allows for expansion and consumption.
The eLearning market has learned material with SCORM. SCORM has limits that we are bumping up against. Display sizes devices and non-computer apparatus are wholly integrated into the learning milieu and SCORM is not sufficient for the era. I anticipate so any learning material can run on almost any device without 21, a new standardization effort to show itself. Learning content will be able to talk to other devices in a learning ecosystem. Courses will socialize with learning experiences and one another will be tracked together with formal practice.
XAPI takes us a part of the way there, but, there’s still a need for the usage of material and greater standardization with protocols that provide true interoperability and apparatus.
ELearning developers are coding and more coders are part of eLearning teams
ELearning does not happen in a vacuum
The current technological era has impacted many industries and media are undergoing the most dramatic shifts. From the disintermediation of content publishing to the access to content tools, there is no doubt the media landscape has been altered. Anyone –from PhDs with migraines –may produce educational media and distribute it.
As eLearning experts, what we produce, while perhaps better informed by learning theory, isn’t dispersed in a vacuum. Our media isn’t compared to other learning websites but to games, entertaining videos, and Jerry Seinfeld is driving old cars. The media ought to be best-in-class for education. In case the content we produce could be surpassed in quality with a guy making training material in his makeshift home office, it’s hard to confirm the significance of what we do.