A year ago I wrote about how our sector was experiencing changes. Let’s first look back at some of what I talked and then look at where we are now.
In 2019 reality for learning became simple for designers to develop without having any programming skills. While higher-end VR tools may nevertheless require some coding experience, products such as Trivantis CenarioVR, a standalone tool, and the addition of VR features to Adobe Captivate 2019, today allow just about anyone to make VR experiences for learners, delivered through VR goggles, and on desktops. In 2020 we anticipate (as has been true of every new technology that we’ve adopted in the learning area) that VR will be excellent for some types of learning but unnecessary for many. In any learning endeavor we must always attempt to acclimate the student. As an example, if we’re creating learning for hospital nursing staff, VR may be the best solution to assist learners in analyzing a situation through both verbal and nonverbal cues. On the other hand, accounting principles will probably not benefit from a VR solution. The most effective VR solutions I have seen this past year are those that deal with individual interactions in the fields of medicine, security, and regulation enforcement. What to expect: As more VR learning software is constructed, the most effective ones will reveal which fields to benefit most from their use. Other fields and topics where VR may end up being overkill will likely not pursue longer VR learning. While CenarioVR, Adobe Captivate, and similar tools permit you to introduce VR experiences to your own learners, when you start to feel the need to get far more flexibility and precision, you may choose to look at tools such as Modest3D (reviewed another time), or perhaps invest in hiring experts or learning how to program in VR engines such as Unreal, Unity, CryEngine, or even Amazon Lumberyard (see the overview of all these and others here). There is also an increasing library of VR experiences, you’ll be able to purchase in areas like security and security because you can find of eLearning topics in the very same areas, libraries. Much can be applied to learning software also, while it’s largely geared towards VR gambling development.
In 2019, Adobe Captivate and Articulate Storyline continued to be the most popular authoring tools for eLearning, with Trivantis Lectora continued to capture tens of thousands of developers, and heaps of different programs –such as DominKnow, TechSmith, and Axonify–continued to grow their own fan bases. Both Adobe and Articulate seem to be planning big things for the new year. At DevLearn 2019 I spoke with one of the representatives of Rise.com. While a part of Articulate, it’s being offered under a different hat as a tool. The representative joked they made sure the Rise.com booth was far from the Articulate booth as you can. But, it was made clear to me as its own thing, Rise.com will possess features added that may not be inserted to Rise 360, so it is ideal to think of these as twins that currently are taking divergent paths. All learning generated in Rise.com resides on the site, though every company can have its own subdomain. As an example, if my firm were to set an account up with Rise.com, my site will be elearningJoe.rise.com.Rise.com will probably be in beta until February, after which plans will start at $399 yearly for up to 100 people, to $1,999 to get up to 1,000 people. At the Adobe Learning Summit, which was held in Las Vegas in October fourteen days before DevLearn, throughout its consistently popular Sneak Peeks session, Adobe showed a new online authoring tool it intends to launch in 2020. It is going to carry a variant of this Captivate name, even though it won’t replace Captivate, at least in the short term. Though I shall wait till it is released to place it and perform a comprehensive review of the features shown throughout the Sneak Peeks induced a lot of people to redesign. For now, I will hope it will end up being another alternative.
Inquire advice chatbots are getting more and more popular as a means to help learners to role play and be quizzed. Chatbot motors are becoming more standardized and they’re simple enough to include in lessons created in different tools. As they make their way into more topics taught 22, the coming year should prove to be the tipping point for chatbots. (Margie Meacham and I will teach an online course on chatbots January 13.)
XAPI for record keeping is getting more popular. In 2020 I hope to see adoption of xAPI since the de facto standard for monitoring learner data and creating reports that are considerably more meaningful.
As is true every year, we will be surprised by something entering the field, while lamenting that despite all the changes that are currently happening, most of us seem to be generating learning that is much more passive than ambitious. Let’s pledge to create 2020 the year in which our eLearning instructional design tactics change to people that truly will make a difference.