What Constitutes Gamified Microlearning?

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Gamification and microlearning have been used separately by numerous organizations to participate in workers and help them retain and absorb knowledge better. While gamification uses game elements such as rewards, points, rules, competition, and challenges to make learning enjoyable and addictive, microlearning uses high-end graphics, videos, brief duration, minimal text in addition to concentrated and appropriate content to reduce information overload and help modern students with brief attention spans learn in a much shorter amount of time. But, what advantages would and what would be the composition of such microlearning modules that are gamified they provide to students?

The Constitution Of Gamified Microlearning

Gamified microlearning is not a new digital learning strategy, and it is used by numerous corporate organizations to deliver bursts of participating microlearning to students. Gamified microlearning should be composed of mini-games while keeping in mind the fact that students need to be able to complete the mini-game in 5 minutes created. The mini-games can, or preferably should contain match elements such as points, score, levels, badges, power-ups, achievements, timers, wages, and penalties to list a couple. Still, they need to always occur in such a virtual environment that reminds the students of their job. The figures or avatars from the should relate to the learner’s real-life job or industry as to remind them of the aim behind the gamified module, that is studying.
Revealing students explained videos and then having them play with a mini-game where they have to perform the task the identical way as it had been shown in the video can gamify too video-based micro-learning modules. It’s the same with microlearning simulations, which can be turned into a game very quickly, as sports and simulations have plenty of similar features. Your gamified simulations must have a story that is based upon instances to which the students can relate. Just be sure to make use.
Feedback plays a role in microlearning. Be sure that feedback is instantaneous and doesn’t discourage students. Feedback should be given in a way that encourages students to explore more and learn more. Branching situations in microlearning modules that are gamified is a way to provide feedback that teaches students while not being discouraging to them.
Finally, as should be evident by now, never neglect to design your gamified microlearning modules as mobile-first (i.e., primarily designed to be obtained or played smartphones but ready to be obtained on laptops, tablets, and individual computers as well).

What Are The Advantages Of Gamified Microlearning?

1. Quicker Information Processing
Microlearning is a learning strategy that was created for why the modern student includes a short-attention interval that cannot last more than 5-7 minutes. When gamification is inserted into microlearning, it provides students with something engaging that can hold their attention for 5 minutes, which is enough time for the concentrated volume of information from the gamified microlearning module.

2. Higher Engagement
We know that both microlearning and gamification are digital learning strategies to improve learner engagement on their own. Therefore, it is obvious that increased engagement would be provided by a blend of the two to students. While microlearning employs minimal content and comprehensible elements to improve learner engagement and so focus gamification is about participation and sparks the curiosity of students with its game elements.

3. Better Knowledge Retention
Gamified microlearning is goal-directed and copes with one student’s purpose or ability. This focus on tasks and goals reinforces a learner’s knowledge retention capacities. Also, because the modules are brief, students can themselves quickly what examine issues them and retake modules again and again until they have got the skill to pack. Gamified microlearning makes learning easy and time-consuming, thus increasing the retention of concepts and skills.
Hopefully, this article has given you insights on how you can leverage microlearning to boost the L&D endeavors of your organization. What are you waiting for? Start planning now on implementing this potent combination on your business!

MemoZing – An Easy Way to Gamify Online Courses

Gamification is a proven method to increase participation and retention in online learning. Online courses are a great way to use gamification in the classroom. MemoZing is one such gamification program that utilizes gamification techniques in a classroom setting. MemoZing is a great example of how gamification can be used in the classroom, allowing students to complete courses with either the goal of having mastered the material or a time goal. For example, in order to get to an advanced level in a course with a time goal, students should complete the course in a certain amount of time, such as four weeks. Each week, students receive points based on their completion percentage. Achieving more points every week means better completion percentages and so on.

Although the basic concept of gamification in MemoZing is the same as gamification in other Internet based courses, it takes a few extra steps to make it truly effective. First, the end result is that MemoZing has an online achievement system that measures both the course completion percentage and the cumulative point totals accumulated throughout the course. This allows students to view their completion percentage as well as the actual points they’ve earned through the course. MemoZing also has a version of this achievement system that allows students to choose to view their point totals in either points per hour or points per lesson.

MemoZing‘s achievement system is the perfect combination of gamification and the power of feedback. As students finish each course and receive their results, they can view their point totals and see how well they have done. They can also view the hours they have spent on each course and see which courses take the most time to complete.

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